![]() Les bots : Avec la sortie du jeu sur consoles, un gros travail a été fait pour améliorer l'IA des bots, et ces ajouts se trouvent aussi dans ce patch.Enfin, certains problèmes liés aux points d'expérience ont été réglés (notamment certains objectifs qui donnaient trop d'XP). Les frag par les véhicules et les déployables sont désormais correctement comptés dans les statistiques. Classements et statistiques : Le tableau des scores dans le jeu affiche correctement le rang des gens avec qui vous êtes en train de jouer.Plus de possibilités dans la configuration : Les joueurs qui aiment pouvoir tout modifier dans le jeu seront servis avec la possibilité de changer la sensibilité de la souris en fonction du véhicule dans lequel le joueur se trouve (on peut désormais avoir des véhicules aériens avec une sensibilité très élevée et des véhicules terrestres avec une sensibilité moindre).Les joueurs peuvent, par exemple, choisir la manière dont ils sont avertis lorsqu'une tourelle de défense les a pris comme cible (texte et annonce, l'annonce seulement, le texte seulement, ou alors aucun des deux). Interface : Quelques optimisations ont été apportées au HUD pour le rendre plus clair et surtout complètement modifiable.Les ajouts et les corrections se situent néanmoins dans quatre grandes familles : Bien évidemment, avec une si longue phase de développement -et de bêta test- la liste des changements apportés par cette mise à jour est considérable. It will definitely cater to long time Quake and Enemy Territory fans but is also fairly simple to pick up as a rookie.Il aura fallu près de quatre mois à Splash Damage pour concocter aux joueurs le patch 1.5 pour Enemy Territory : Quake Wars. Smooth gameplay that collides head-on with fast-paced action really makes Enemy Territory: Quake Wars an enjoyable game. Don't think that Enemy Territory: Quake Wars is below par on graphics though they just aren't trying to set new visual limits. Explosions don't look spectacular and although world environments are well designed, there isn't a great deal of texture detail. Player, weapon, and vehicles models are highly detailed and visual effects such as the heat from weapons look great, though that's really as far as the eye candy goes. It seems Enemy Territory: Quake Wars has been stretched to accommodate PCs across the board, sacrificing ground-breaking visuals for stable gameplay. It is a good way to get used to the gameplay system and test out the differences between the GDF and Strogg and their respective vehicles and classes. Experience points and weapon proficiencies are still earned for each round but are not recorded online. It isn't a story based campaign narrated by cut-scenes - rather it is essentially the multiplayer missions just with computer controlled bots. They are a strong point for holding off enemy advancements and capturing points, although frequently, objectives are won indoors, through fortresses and bunkers.Īlthough Enemy Territory: Quake Wars is strongly focused on multiplayer, there is also a single-player campaign. While there are vehicles available they don't necessarily play a dominating role. ![]() The familiar Quake "run-and-gun" remains intact, where you are able to maintain most of your accuracy while strafing and jumping around, keeping up a very fast-paced deathmatch battle. The variance between GDF and Strogg requires an alternate gameplay approach to both.įor Quake fans a few classic weapons are back with visual makeovers - the rail gun, nail gun, rocket launcher, double barrel shotgun, and the hyper blaster. ![]() While the GDF Medics use med packs to heal injured team mates, Strogg's Technician can replenish health and ammunition, as well as using enemy corpses as forward spawn points for reinforcements. Another feature they have is the ability to steal a downed enemy's uniform and sneak into enemy lines. They may also hack enemy turrets, forcing them to be disabled for 60 seconds. Covert ops/Infiltrators for example, are the snipers of the group, able to carry either a sniper rifle (rail gun with the Strogg) or a scoped machine gun. Each class has a role to fulfil on the team. To the Strogg these are respectively known as the technician, aggressor, constructor, oppressor, and infiltrator. For example, an extra clip for your weapon, faster repair for the engineer, no footsteps heard for the infiltrator, and many more.įor the GDF, you have the medic, soldier, engineer, field ops, and covert ops. There are also proficiency awards to be earned in each map. Along with these, you will receive a rise in rank from a possible 38 positions. When enough experience points are earned within a class and a certain amount of related objectives are completed, you will be rewarded with medals. Completing objectives, killing players, and constructing objects, among other things, will yield experience points.
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