New players to Halo do not want to stick with it IMO, WZ/FF yes, arena nah I don't see it. I think Halo suffers from itself by way of so many years of competitive gamers playing hundreds and thousands of games each that they literally compress/turn away population and result in quitters increasing as well. It's because people associate what they perceive to be high movement speed with fewer movement mechanics as some kind of a ludological masterwork that needs to be adhered to like scripture, and after Armor Abilities the notion that maybe more mechanics might place a slightly increased tactical burden on the player is heresy, and anyone who disagrees is guilty of apostasy. "But they're so obviously telegraphed that any semi competent player should be able to dodge or otherwise counter them." "Spartan Charge and Ground Pound are broken because they exist." "But you can crouch jump to very nearly every surface that you can clamber to to negate that." "Clamber is broken because you can't shoot while you clamber." "But you get slowed down when you get shot, and your shield doesn't recharge, so it's hyper punishable." "Sprint is bad because you can't strafe or shoot or reload while sprinting, and that makes it Call of Duty." You can see that at work dozens of times in this thread. It's because people associate what they perceive to be high movement speed with fewer movement mechanics as some kind of a ludological masterwork that needs to be adhered to like scripture, and after Armor Abilities the those people have the notion that adding more mechanics that place a slightly increased tactical burden on the player is an act of heresy, and anyone who disagrees is guilty of apostasy. If it had TU multiplayer I'd finally leave that graveyard thy call MCC and play the crap out of some NB Reach. In any case, I second the call for a remastered Reach. And the game just looks muddy to me, in a way that even the 60fps doesn't make up for. ![]() ![]() The abilities promote escape, the maps are easily worse than Reach Forge maps (and I'm not even talking BTB here, what a disgrace that is). I can appreciate the move back toward balance with shooting mechanics and the extraneous COD care package trash taken out but I just don't like the game, even after putting enough time in it to get onyx in a couple playlists. Unlike most here however, I don't love H5. (Note: I acknowledge H3 was a better game competitively and especially in map design. The whole damn game should have been updated with NB and bleedtrough with the TU and left it at that. 343's ridiculous TU experiments only made it worse. I liked it better than 3, but when Bungie flooded the TS playlist with Forge maps it really started to lose its luster.
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